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This likely spells the end of the Rift it Forward community, in which low-level players open rifts for high-level players in exchange for loot and shards.
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The entry mechanism is also set to be changed, requiring everyone entering to pay a single key fragment rather than one player spending five from his or her inventory to open it. Some of these differences also trickle down into regular Rifts, such as scaling the progress meter to monster difficulty.
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If the timer runs out, your current Greater Rift run comes to an end and another Greater Rift Key is needed to begin anew. These difficulty levels are separate from the standard Normal-Torment settings. If you complete the Greater Rift within the time limit, it advances to a higher difficulty level (or even one a few levels higher if you complete it quickly enough). You also can’t teleport to other players, making it all the more important to stay alive and stick together. You can’t resurrect at your corpse or in town when you die in Greater Rifts, but only at the last checkpoint. The amount that each kill advances the progress bar varies proportionally to how difficult the monster is, with tougher monsters advancing it further. In order to take the pressure off of grabbing loot versus attaining better times, most monsters no longer drop loot during a Greater Rift, with the reward shifting to just the Rift Guardian.
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